This project is meant to showcase moving and changing parts of a level. I decided to use a mechanical dragon and the goal is for the player to get to the top, the head, in order to shut if off. The environment is in a factory setting because the beast in mechanical.
All these gears make up the tail of the dragon, it swings back and forth and the player must time their jump to get on.
These platforms lead to a button that activate the legs. One swings back and forth and the player must be speedy in order to reach the next platform.
The dragon's body is covered with spikes that move up and down. The player has to go through the spikes and reach the button that will activate the wing, which will flap up and down for the player to reach the next part of the body, which is the neck, also covered in spikes.
The player must fix the console and press the button before the dragon destroys the factory. After pressing the button, the head falls apart. (As seen in the video below)
All of the parts that were actually moving and changing throughout the level.
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